A 2017 survival horror game called Resident Evil 7: Biohazard was created and released by Capcom. With the help of puzzles and foes, the player takes control of Ethan Winters as he hunts for his long-missing wife at a deserted plantation inhabited by an infected family.
Resident Evil 7: Biohazard departs from the more action-focused Resident Evil 5 and Resident Evil 6, going back to the survival horror roots of the series and putting an emphasis on exploration. The first primary Resident Evil adventure to employ a first-person perspective is this one.
Nevertheless, things did not turn out as expected, and the creators were aware of the harsh truth in the middle of the project. Takeuchi also discussed the initial inspiration behind the idea of a live service. He discussed the challenges that surfaced and how Resident Evil 7: Biohazard forced them to return to their roots.
Resident Evil 7: Biohazard Story
After Louisiana’s Bayou disaster, Chris Redfield pursued escaped bioweapons in Resident Evil 7’s longest DLC. In order to ensure that no new dangers emerge in the future, the player, playing as Chris, must destroy the Fog super colony in the area.
Given that the explosion at the game’s conclusion appears to be rather conclusive, Resident Evil Village might not be able to employ the same tactic. There isn’t much Chris and his Wolves can do to clean up from Resident Evil Village’s events because they exterminated the Megamycete and eliminated the Mold hazard. How about earlier though?
Minimum System Requirements:
CPU: Intel Core i5-4460, 2.70GHz or AMD FX-6300 or better
RAM: 8 GB RAM
NVIDIA® GeForce® GTX 960 or AMD Radeon™ RX 460
DX: Version 12
OS: WINDOWS® 10 (64-BIT Required)
STO: 24 GB available space
Sound: DirectSound compatible (must support DirectX® 9.0c or higher)
RES: 1080p/30 FPS
A New Perspective
Fans may not realize it, but the concept of a first-person Resident Evil is not as novel. Capcom went so far as to create a first-person prototype for the first Resident Evil with the intention of using the perspective, but it was never used.
Shinji Mikami, the director of Resident Evil, decided to use a fixed camera because of the PlayStation’s technical limitations since this could save a number of money and enable designers to produce a more polished experience.
Resident Evil 7’s usage of a first-person viewpoint was therefore first criticized by fans, but in reality, the newfound point of view was the obvious next step in bringing horror back to the company, an idea conceived in the 1990s.