Have you ever imagined what happens to people who unintentionally anger a strong witch? Vincent, the protagonist of our game, Whateverland was fortunate (if you can call it that) to discover what happened to people who disappeared into thin air, vanished without a trace, or just went missing under inexplicable circumstances.
Vincent, an engineer by trade and a burglar by trade, plans to steal valuable jewelry from the house of a lonely older woman named Beatrice. At first appearance, the assignment appears simple, especially for a professional, but as you might expect, Beatrice is a witch and a nasty one.
A type of witch you should never offend. Not even remotely. There are no exceptions! Beatrice sends our protagonist to a parallel universe where individuals are forced to suffer endlessly, reflecting on their life choices without much thought. Whateverland is a proud and strangely accurate name for this place.
Whateverland has Bell&Bones, a turn-based strategic sports simulator immensely popular in the city, much like every self-respecting cake has a cherry on top. It’s essentially a game within a game.
To put it another way, it’s like a card game in a specific well-known project about defeating monsters and capturing sorceresses. You know if you know.
Learning to play B&B is simple, but you’ll need tactical abilities to succeed, so don’t get too comfortable. And it’s simple to relax your guard when you see the cuties on your squad. The objective is to score one goal, and there are two teams, both with four players. Every team member is extraordinary, with a wide range of skills and talents.
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Music
Music is an essential component of our endeavor. Whateverland will include a unique score that was recorded live with live instruments. Andrey, our sound designer, and composer, previously worked on our first game, “The Great Perhaps.”
He also won Best Audio in DevGAMM Online for the beginning of Whateverland. We can’t stop laughing at his being an award-winning composer, but he’s a kind guy.
Key Characteristics
System of Paths
Whateverland, as previously said, is not your typical point-and-click adventure. But how exactly? To begin with, you may accomplish each segment of the game in two ways: by being helpful and dealing with people’s concerns or taking a shortcut and stealing anything you need to advance the story.
You don’t have to pick a “side” at the start and stick with it for the game’s duration; each chapter may be completed by either path, providing a different gaming experience that can’t be accessible elsewhere.
Your decisions during the game will have an impact on the conclusion as well as your relationship with Nick.
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