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Spider-Man: Miles Morales Patch Further Improves Ray-Traced Reflections

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Spider-Man: Miles Morales Updates: Patch 1.10, the most recent update for Marvel’s Spider-Man: Miles Morales on PlayStation 5, improves the ray-traced reflections in the game’s Performance RT Mode.

Insomniac Games added Performance RT Mode to Spider-Man: Miles Morales in a post-launch patch, offering PS5 owners yet another visual option to experiment with.

The two modes that Spider-Man: Miles Morales had baked in at launch were Performance and Fidelity. Players may traverse the streets of New York in dynamic 4K and 60 frames per second in Performance Mode.

Fidelity, on the other hand, prioritizes graphical quality above performance, aiming for genuine 4K and a frame rate of 30 frames per second. Performance RT, on the other hand, combines the best of both worlds by operating at a reduced resolution at 60 frames per second while still allowing for ray-traced graphics.

Spider-Man: Miles Morales Ray-Traced Reflections

Wccftech

Following the release of a Performance RT Mode for Ratchet & Clank: Rift Apart, it appears that Insomniac wanted to explore what more they could do with the feature in Miles Morales.

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The newest update for PS5, Patch 1.10, provided “stability adjustments and performance enhancements,” according to the Insomniac Games Support website. In addition, the updates addressed a motion blur issue that afflicted certain pedestrians in the open world.

The most noticeable of the new features is the increase of “ray-traced reflection quality” in the title’s Performance RT Mode. Unfortunately, there are no details regarding the ray tracing enhancements in the patch notes.

The ray-traced reflections in Spider-Man: Miles Morales aren’t ideal, since some of them don’t give a precise one-to-one replication of backdrop sceneries. As a result, it’s reasonable to assume that such cases have been improved in the most recent patch.

Insomniacs may have also improved general visual quality in reflections since players frequently saw substantial resolution reductions while seeing objects through mirrored surfaces.

At the end of Ratchet & Clank: Rift Apart’s development, the team was able to refine the latter. As a result, while a few portions in the game’s early trailers displayed low-quality ray-traced reflections, the day one patch touted massive improvements. Whatever Insomniac learned from Rift Apart appears to have helped them improve what’s on show in the Miles Morales-starring solo adventure.

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