Destiny 2 Season 14 or called Destiny 2: New Light is an allowed-to-play online-just multiplayer first-person shooting computer game created by Bungie. It was initially delivered as compensation to play the game in 2017 for the PlayStation 4, Xbox One, and Microsoft Windows stages. It turned out to be allowed to play, using the games as a helpful model, under the New Light title on October 1, 2019, trailed by the game’s delivery on Stadia the next month, and afterward the PlayStation 5 and Xbox Series X/S stages in November 2020.
The game was distributed by Activision until 31st of December, 2018, when Bungie procured the distributing rights to the establishment. It is the spin-off of 2014’s Destiny and its resulting developments. Set in a “mythic sci-fi” world, the game highlights a multiplayer “shared-world” climate with components of pretending games.
With the release of Season of Arrival and its new Seasonal mods, one fairly under-used heavy weapon has acquired a few different ways to fundamentally up its harm against Major and Boss adversaries. This new form has raised this weapon to the top finish of the DPS diagrams and made fun better approaches to manage Destiny 2’s hardest foes. This is the Lucent Blade Sword assemble.
Here’s a look at some of the Mods:
Lucent Blade in Destiny 2 Season 14
This form intensely spins around the new mod included Season of Arrival named ‘Lucent Blade’ and the ‘Charged with Light’ repairman that was presented in Season of Dawn.
This mod has an Arc fondness and its depiction peruses: “While Charged with Light, managing harm with a Sword gives you reward Sword harm for 5 seconds, burning-through one heap of Charged with Light.”.
This mod additionally has an auxiliary impact where if another Arc mod is prepared onto a similar protection thing it enormously builds the charging pace of the prepared Sword.
This Lucent Blade mod gives an incredible 35% expansion to Sword harm whenever it is initiated. To initiate it we first should be Charged with Light which requires some more mods and a smidgen of arrangement. The mod additionally takes 4 Energy to open in.
Another Season of Dawn reinforcement mod that ought to be utilized is the mod ‘Supercharged’ which builds the most extreme number of Charged with Light stacks from 3 to 5. This mod has a Solar proclivity and costs 5 energy.
This increment of inaccessible stacks will basically expand the uptime for the expanded Sword harm and increment the general DPS of the form. This mod is fundamental.
Stack on Stacks
Another Dawn mod that isn’t 100% fundamental yet will give you some space to breathe with creating Orbs of Light is ‘Stacks on Stacks’. This mod gives you an additional pile of Charged with
Light for each heap of Charged with Light. Basically, this mod duplicates the worth of each Orb of Light so can be of extraordinary use on the off chance that you are battling with reliably creating Orbs.
Stacks on Stacks has Void liking, takes 4 energy, and lamentably accompanies a disadvantage of giving a – 10 Recovery detail depuff so know about that.
The quickest and least demanding approach to become Charge with Light is to utilize the Season of Dawn mod ‘Assuming responsibility’ which gives one pile of Charged with Light for each Orb of Light that is gotten.
This can be handily joined with a Primary Master worked weapon to make a steady stockpile of Orbs to keep the Stacks of Light at their greatest.
Assuming responsibility has no essential partiality or covering type so can be opened into any piece of stuff that can take a Season of Dawn mod. This is a fundamental mod for this form.
That is the entirety of the important mods however to bring this development to its full adequacy make certain to include more Sword mods, for example, the Enhanced Sword Scavenger from the Artifact, Sword Reserves, and Sword Ammo Finder.
Harsh Darkness is an Artifact mod that makes a foe take an extra 30% harm for a brief time frame after it is harmed by a Void explosive.
While this mod isn’t fundamental for the form to work who can deny an extra 30% harm?
The solitary disadvantage to this mod is that it can just space into a Class Item and costs 6 energy.
For this form the Primary and Secondary weapons don’t excessively make a difference generally, simply make certain to utilize weapons that have been completely Master worked and that you feel great utilizing to chain kills together to make Orbs of Light.
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