Midnight Fight Express will be available for Xbox One and Xbox Game Pass.

Midnight Fight Express released a new trailer during the Summer Game Fest Livestream, along with a release date: on August 23, we’ll be playing our way through a “brawling ballet.”

On August 23, Midnight Fight Express will be available for Xbox One and Xbox Game Pass. We are informed that Babyface is a former criminal who was persuaded to return to “the life” by a strange AI drone.

“Fight your way across the city before daylight and stop a joint criminal takeover of the entire city, which is your impossible goal.

Use every available resource, including the surroundings and street fighting techniques, to engage in a savage and hyperkinetic brawling ballet. Improve your skills to defeat the growing wave of idiots, cronies, and crime lords.”

Are you planning to board the Midnight Fight Express in August?

Midnight Fight Express
Steam

Any decent brawling game needs to have a sandbox where players can express their creativity, and Midnight Fight Express provides it in spades. Every room I went into had the feel of an armory, with weapons I could swing or toss at my foes, as well as items I could bash foes against or throw them off of.

Enemies were instantaneously converted into pink giblets when I threw explosive objects at them in one area, while I employed moving subway vehicles to ensure their quick demise in another.

In the eight levels, I was able to play, I experienced a surge of excitement every time I entered a new room as I wondered what playground of destruction awaited me on the other side.

Beyond the settings, though, I was continuously enhancing my arsenal of lethal abilities to be showcased in the next location on the side of some cretin’s skull.

One skill allowed me to parry and block incoming blows, another made my attack combos more lethal, and my personal favorite allowed me to deal incredible damage to wounded foes with incredibly stylish finishing maneuvers.

By the time my play session was over, I was expertly dodging attacks, parrying them, and ruthlessly dispatching my foes in a series of deft movements that gave me the impression that I could take on the entire world—even when I occasionally slipped up and ended up with my face peeled off like that Raiders of the Lost Ark character.

I can only fathom what is possible in the second half of the game as all of that was done with a small portion of the available talents!

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