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VtM: Bloodhunt – Every Vampire Class Explained

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VtM: Bloodhunt Updates: The private alpha for Vampire: The Masquerade: Bloodhunt has concluded, and it included six playable archetypes based on the tabletop game’s clans.

The six playable classes in Vampire: The Masquerade – Bloodhunt have been unveiled in the game’s private alpha. These are based on the original tabletop game’s clans, and more are planned to be included in the complete edition of Bloodhunt.

The clan of a vampire is the same as the clan of the person who converted them, according to the lore of Vampire: The Masquerade. Each clan has its own set of strengths and limitations. The Nosferatu, for example, learn vampire skills that allow them to become invisible and converse with animals, but their appearance is altered into that of a horrible monster.

Each clan in Bloodhunt has two distinct archetypes, although they all share a clan skill linked to mobility. Each archetype has a clan skill that they all share, as well as an individual passive skill and archetype skill. The Bloodhunt alpha included three clans, each with two archetypes, and each with distinct abilities that dramatically altered their playstyle.

VtM: Bloodhunt: Let’s have a look at Vampire Class

Clan Brujah of Bloodhunt

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The archetypes of Clan Brujah are Brute and Vandal. Their clan ability enables them to execute a massive jump. This is especially beneficial in a game like Bloodhunt since the present terrain is quite vertical, and the ability to swiftly flee onto a rooftop is a big benefit to the Brujah.

When not being injured, the Brute’s passive skill heals up to 50% of their maximum health, while its archetypal skill blasts forth an energy tsunami that can deflect opposing attacks. The Vandal’s passive skill decreases the amount of damage they receive from close-ranged enemy assaults, while their archetypal talent enables them to strike the ground and produce a shockwave that sends opponents flying back into the air.

Clan Nosferatu of Bloodhunt

There are two archetypes in Clan Nosferatu: Prowler and Saboteur. This favored monster Vampire clan has the ability to go invisible for a few seconds. The Prowler’s passive creates a crimson trail in the air that only they can see, leading to other injured players.

Their archetypal talent summons bats to survey an area and disclose the location of adversaries nearby by revealing their shape through barriers. The Saboteur’s passive ability enables them to become semi-invisible after crouching, while their archetypal ability allows them to build a poison gas mine that causes damage over time.

Clan Toreador of Bloodhunt

Clan Toreador is divided into two archetypes: Muse and Siren. Their clan talent allows them to produce an illusionary picture ahead of them, which they can teleport to or use as a feint. The Muse’s passive skill recharges their active cooldowns, allowing them to utilize their abilities immediately, while their technical talent creates a healing regeneration aura that heals the Muse and any surrounding allies.

The passive talent of the Siren allows them to seduce mortals on the map, making it simpler to feed on them and perhaps avoiding penalties for breaching the Masquerade in their presence. Their archetype ability momentarily blinds opponents, rendering them powerless.

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